Friday, December 11, 2009

AnUsher Beta Test

I was recently told by my professor to beta test the Second Life version of the House of Usher. This scenario is based on the Edgar Allen Poe story. My specific task within the house was to search the crypt under the house that someone in town was supposed to have told me about. On top of that, my beta test task was to figure out what more clues are needed to make the role play of the house and actors have a more fluid motion. Overall I think that the house is very well built and what is built is impressive. Unfortunately it is still in the beta testing and still has a lot of work to make it ready for the public.

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The crypt under the house was very eerie. Kudos to whoever it was that made the walls so old and worn looking. The paths and hallways give off an unsettling vibe that took me a few hours to shake off. The crypt was huge and for the most part empty. This is one of the downsides to the basement crypt. There were so many rooms off the hallways and other corridors and areas that were almost completely empty. One of the rooms I went in had a picture of some old guy who looked important. When I clicked on the picture I got a note card saying something like the picture was put in the basement and don’t bother bringing it back upstairs. This is obviously significant, but for what? I could not find a real use for this painting. If this along with other clues were an actual clue to something that people exploring are trying to figure out, it would make a more enjoyable experience.

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I feel as though more clues are needed. However, as to what the clues should be is completely up to what is being figured out. As of right now, we are supposed to try and figure out what is ailing Madeline. In the future I imagine multiple plot lines running through the house. Each plot could have a set of clues, some of which could overlap, or be red herrings. Plot lines could include the doctor that Roderick does not trust, people from the town who have heard stories, and other random objects found in the house. One object that stood out to me was the rocking horse on the top floor. A new back-story could be created for it and it may serve as one of the final clues to a plot line.


Overall I think the house is much too empty. This may be because the house itself is immense. There is a ground floor, upstairs, and three levels of basement. Like much of Second Life, there needs to be more people at once in the house. Schools could come in and break up into groups of three or so and ask the actors questions and search for clues. During my visit, I was constantly looking for the actors as well as the person I came to the house with. At one point I was lost in a maze of walls. Something like this, which is clearly unfinished, should be blocked off by temporary walls or something to prevent people from thinking it could be important when in truth it is just unfinished.

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I feel the actors did an amazing job staying in character and keeping the charade up. It was an enjoyable experience as well as an eye-opening test. The house has a lot of potential and I am excited to see what it becomes in the months to come. I may even want to indulge myself and design some objects for the house seeing as it is something that interests me.

Monday, November 30, 2009

I don't get it…

For one of my classes I have written three papers. I really do not understand the grades I got on them given the amount of work I put into them.

On the first paper, I wrote about four drafts and revisions. I met with a writing tutor to get even more feedback and ideas to make it better. After I had most of it written, I even sent it to my professor to revise and give me even more feedback. I handed in the paper and when I got it back I got a C+. I thought maybe this was just a fluke and the next one will be better.

On my second paper, I still wrote about three or four revisions. Again I met with a writing tutor as well. This one I did not email to my professor prior to handing it in. I felt pretty good about my writing for this paper. I have been writing consistently in my other English class and had been doing pretty well. When I got my paper back, I got a C. I actually went down in grade.

My final paper I put off till the very last minute. I was in the library the night before it was due typing it. I only spent about an hour and a half on the first draft. I barely made any revisions to it, and thought the paper was total crap. I did not write more than one draft, I did not get tutored on it, and I did not send it to my professor before handing it in, nothing. I handed it in hoping to at least get a passing grade on the paper. Much to my surprise, when I got back my paper, I got a B+. This is the best grade I have gotten in this class on a paper by ten points!

It seems like the grade I get on those papers is inversely proportionate to the amount of effort I put into them. It can’t be that all three of my grades were flukes, could it? Maybe for the first two papers I should have merely spark noted the books and done them the day before they were due.

Friday, November 20, 2009

The House of Get Me Out of Here!

Edgar Allen Poe was never known for his cheerful stories with happy endings. His short story "The Fall of the House of Usher" is no exception. If I could change anything within the story instead of just reading it, there are a few things I would change.

The narrator does not ask enough questions! If I were the narrator I would ask about the scenery around the house. I find it a little strange that everything is either dead or dying and how even the lake is a murky color. The weather also aids this strangeness. Why does it have to be bad weather all the time? These are important things that should serve as red flags in the narrators mind. But no, he just brushes them off like they are a coincidence.

I would also liked to have made sure that Madeline was really dead. A corpse should not have rosy cheeks for very long after death. This kind of thing should be a sign as in ‘Hey maybe I should wait a few days and see if she is really alive’. If I was ever burying someone, the last thing I would want to do is burry someone who is alive. That is basically the primary job of the person who is burying them; to make sure they are actually dead.

If I was a part of the story, I feel I could help turn the Usher’s luck around. If Madeline were not buried alive, perhaps Roderick would not have gone into such a deep depression. The house itself may not also get so mad at the inhabitants. Even though I feel I would make the story a better, happier place, I would not want to be anywhere near it. The depressing nature of the weather and scenery is just not my style.

Monday, November 16, 2009

Linden Lab, You Fail at Advertising

Second Life is not yet a successful communications technology. There are many flaws, but I feel the biggest flaw it has is its current reputation. Before I knew I was going to have to use Second Life in this class I had seen it in a few different places. Both of which were on different television shows.

The first place I saw it was in an episode of CSI. The writers of CSI made it seem like some cool type of technology, but the role it had was in a slightly lesser light. The basis of the episode was that a serial killer was hunting down her different targets through Second Life. She then stalked them, and found their profile for personal information. This is how she found them in real life, and how she ended up killing her targets. Any game that you could be stalked through and killed would be unappealing, no matter how cool it looks.

The other place I saw Second Life was on an episode of The Office. One of the characters, Dwight, explains Second Life as “not a game. It is a multi-user virtual environment. It doesn’t have points or scores. It doesn’t have winners or losers.” To which the character Jim responds “Oh it has losers.” Later in the episode, Dwight creates a a game called Second Second Life within Second Life. This is for people who while playing their avatars, want to play avatars. This representation makes Second Life look like a dorky game that only losers play.

Just recently I was talking to one of my friends across the hall. I was talking about how we use Second Life in class to help us with our writing. My friend said something along the lines of “isn’t that one of those games that 30 year old losers play in their mom’s basement?” It is this image that is hindering Second Life’s advancement in the communication technology front. To someone who doesn’t know anything about Second Life, he had the “creepy” vibe. Linden Lab needs to fix this, and use their money to better promote Second Life, not as a serial killers paradise or loser hot spot.

Sunday, November 1, 2009

Alpha Test

After my visit to Heritage Key, I have a lot of thoughts. First off, I like the innovation with the Valley of the Kings, and how it is an open sim client. I don’t know much about what that really means, but from what I’ve heard, it makes it better than other online worlds, because they are all able to work with each other.

Even though I like the idea, the world itself still needs much more work. Everything so far is very gray. I was flying and took this picture of the surrounding. The setting is going to be the first thing people see when they go to the valley, therefore it needs to be impressive. I understand that I am apart of an Alpha Test, but most of these issues need to be fixed.

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It was very hard to navigate from place to place. There needs to be more of a mini-map. The one mini-map that they do have only tells what direction you are facing. It needs to have features showing where exhibits are, and more importantly where teleports are. It was very hard for me to get back and forth from the valley to the initial visiting center.

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Many of the other problems I encountered were more glitches than problems. As you can see in this picture (above), it looks like I am falling, except I was never flying. I was walking down the path to the tomb of King Tut, and then I was falling. I kept falling, but was not actually going anywhere. Another glitch was the painting on the wall. At one angle, the picture flattens out (below). I don’t really understand how this happens or why it does, or even it is a problem at all. It may be to just make your avatar more visible.

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Overall this proved to be an Alpha Test. This has not even gone into Beta and these flaws prove it. It is still being build and things are changing every week. It is a work in progress, but it is all in the right direction. I am anxious to see the final product and how it will all work together with other open sim clients.

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Wednesday, October 21, 2009

It Started with a Picture

This past weekend, I attended Burning Life for an assignment for my English class. I took a bunch of pictures to add into my blog as well as my Koinup account. I was just snapping away and uploaded them all to Koinup. About a day later I got an email that someone had added me as a friend me on Koinup. This confused me for a few reasons. I did not even know that you could friend someone on Koinup. I had no idea that people even looked at my works. Finally I did not think any of it was any good.

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I have not yet asked this person to write about him, so for now lets call him Jean-Pierre. Apparently Jean-Pierre thinks that this picture is “favorite” worthy. His world is also Second Life, and by looking at his pictures, I can tell he is no noob. He has more than 1,600 pieces of work, and nearly 1,000 comments. From looking at his pictures, I can tell he has been all over the Second Life world.

My work pales in comparison to some of his photographs. This is a picture he had on his home page under the title “Last Month Coolest Work”. To me, this title does not do the picture justice. The way he was able to frame the sky, sea, and cottage amazed me. I find it almost humorous how the same person who took this picture, favorited one of mine.

Personally I like this picture much better than the one he liked. It is almost of the same scene. You can see the same Ferris wheel looking carnival ride in both pictures of my pictures. The main reason I like this one over the other is because of the time of day. I took this picture at night and the dark sky in the background along with electricity pattern on the supports make the picture much more interesting. The balloons also give this picture more vibrant colors.

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Where I Went…

My friend Sarah and I decided arbitrarily chose to go to an event called NlightN Nootan. It was basically a huge techno dance party in a venue that resembled a scorpion. It looked like a lot of fun, but I could not get many aspects of Second Life to work all at once.

Once the setting rezzed, I was very impressed. I had no idea how much detail was involved in Second Life. I had seen some parts very detailed, but never so much so detailed.

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No matter how good the setting looked, it still does not change the face that it was so slow. Even though I was plugged into an Ethernet cable, my connection was still very slow. I even closed all of my Safari windows and iChat, but this only made a slight difference. Rezzing took forever as well. After nearly twenty minutes, half of the people dancing were still colorless outlines of their avatar.

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When I tried to actually join the party and dance, my avatar would only dance for about ten seconds at a time, and then he would stop. At one point, me trying to dance crashed my Second Life window. It just froze and I Mac’s color wheel of death. When I forced quit Second Life and tried to reboot it, it told me “Second Life has seemed to crash last time”. I felt like this was adding insult to injury. No duh it crashed. It then also would not let me re-log in until a few minutes had passed.

Although I was very impressed by the aesthetic values of the dance party, and the rest of Burning Life, I was thoroughly unimpressed by the stability of the connection. In total I crashed twice, and even flying was difficult. I would try to go in one direction, and nothing would happen. Then I would randomly fly very far without touching any keys on my keyboard. I got lost a few times this way.

I don’t know if this lack of stability was due to the mass of people logged in to Burning Life, or what, but more stability is needed for a better experience. I still plan on furthering my Second Life experience by attending more events and parties.